Etape 3

Edition de la surface

En ce qui concerne la surface vous avez énormément de paramètres à modifier.
***Surface Color=0, 51, 70
***Color Texture
Texture Type= Fractal Noise
Texture Color= 0, 98, 96
Texture Opacity= 70%

***Diffuse Level= 30%
***Specular Level= 5%
***Glossiness= 16%
***Reflectivity= 60%
(Raytracing+Spherical Map...Utilisez la texture image Fractal Reflexion)
***Transparency= 50%

***Smoothing= ON
***Color HighLights= ON

***Bump Map
Texture Type= Ripples
Texture Size: X= 4km, Z= 4km
Texture Amplitude= 850%
Wave Sources= 5%
WaveLenght=0.5
Wave Speed= 0.005
Texture Velocity: Y= 0.5cm, Z= -3cm