Etape 3

Edition de la surface

Ouvrez le panel SURFACE et entrez les valeurs suivantes:
***Surface Color= 61, 99, 105
Color Texture (T)= Fractal Noise
Size= 2m, 2m, 2m
Texture Color= 91, 151, 135

***Diffuse Level= 65%
***Specular Level= 35%
***Glossiness= 16%
***HighLight= ON
***Reflectivity= 70%
***Smoothing= ON
***Transparency= 20%
***Color Filter= ON
***Refractive Index= 1.33

***Bump Map Texture Type= CRUMPLE
Texture Falloff= 1.5, 1.5, 1.5
Texture Velocity= 1mm, 4mm, -1mm
Amplitude= 50%